The Big Bubble Chat Rework

I would suggest changing the fact that the text bubbles refresh when zooming out or in.

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Question, is the old chat but the very old chat still a thing tho? The one with the blue lines on the left side. Such as the ones used in dialog bubbles.

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I believe that would have to be implemented manually. If you want to experience the old bubble chat, I’m pretty sure RETROBLOX has it.

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Thanks, I was wondering. Lol. I wasn’t sure if it would auto re-update those ones and remove the old ones with the lines if that makes sense. :smile:

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I’m really excited about the new bubble chat but does it also allow TextStrokeColor3 to be apart of the settings? I couldn’t seem to get it to work.

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Some things I have noticed;

image

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So you release a new bubble chat and don’t give us the option to fork it, but the old one allowed us to? Who thought this would be a good idea? :-1:

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Also this,

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I like the bubble design, but I don’t like it when u zoom out that u just see three dots. (just make it disappear)

Finally, we can customize chat bubbles without having to script until our fingers die.

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I agree I think that Roblox should have done one overall UI change instead of one bit at a time like they have. It just looks off. I hope they rework the chat GUI but at the same time i’m scared that they will make it worse and more cartoony like they did the chat. I personally like the new chat excluding its look. I agree with you though. Would be nice to see a new font maybe that’s easier to read?!

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How does stuff like this get by?! I swear Roblox has never heard of play testing things efficiently before implementing them.

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That is something you can do on your own though. If you use UserInputService.TextBoxFocused and UserInputService.TextBoxFocusReleased, you can detect if they are focused on the chatbox. Here is an example of this through a LocalScript.

local UIS = game:GetService("UserInputService")

UIS.TextBoxFocused:Connect(function(Box)
if Box.Name=="ChatBar" then
-- Play typing animation
end
end)

UIS.TextBoxFocusReleased:Connect(function(Box)
if Box.Name=="ChatBar" then
-- Stop typing animation
end
end)
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I love this change so far!

I suggest changing the fading out transition to fade upwards instead of just the entire bubble in the chat, but you do you.

I think this new feature is amazing. I could see This feature being use in ALOT of roleplay game.

Do you have a forked version of the old chat bubble system running? If so, you have to disable or delete the forked version.

Will it be possible to make VIP players having a specific bubble color (gold for example) and having the “normal players” use the white color?

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I was wondering if they would also be revamping the bubble chat for NPC chat dialog, as its very buggy. But still, amazing work with the new bubble chat!

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Some things i would personally add to the bubble chat and chat itself

  • Different sizing of bubbles
  • Different colors for each team in game
  • When somebody is typing, three dots or so could be shown to know that the person is indeed typing, i’ve been thinking about the absence of this feature since 2013 so that could be really really cool. Thank you very much

Sincerely, Cloudly

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if its not broken, dont fix it.
we dont need this bubblechat update.

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