There’s really no way to do that without some tedious work because the size of the gun is going to be different across every gun. So what I have is everything else in my FPS system already organized and well put together so that the only thing I have to do is adjust the position of the gun in the viewmodel’s hand. I also recommend you use some textures at the very least for the viewmodel to look good. I’m not even using the blocky one anymore. I swapped mine out with an rthro hand that only holds pistols(for a pistol-only game).