nope. just keep trying and you will succeed
just added a datastore function so your data will be saved
Quite an interesting obby! I can tell that it is ‘hard’ since it had no checkpoints & the jumps were very long. If you want to create a REALLY hard obby, add R6 glitches! These require consistency and skill to complete. (google ‘Wall flick roblox’)
indeed my friend indeed. dont be stressed.
If you want repeat players, making your obby hard is not the way to go. I’m sure every developer can make a hard obby. But players join games for fun, not torture.
I had a bit of trouble with the last obstacle where you have to jump over the kill parts but other than that it was pretty easy (probably because I play obbies too much lol). Anyways it’s not about making a hard obby, pretty much everyone can do that, you should try to make it unique, not too hard but make it stand out so people find it interesting to play and expect new kinds of obstacles each stage.
I learned this the hard way. None of my friends would play my obby because they said it was too hard. I thought players wanted a challenge, but I was wrong.
Same here man, I made a pretty complex obby game, like it had a ton of mechanics and it was really unique but it was too difficult and it flopped pretty badly haha
u should do what u love. what i just did there was just a side project
Players want challenges but not challenges that are annoying and impossible to do with no chance at all of success.
I’m pretty sure that was common knowledge.
This obby needs good details for the map, the massive red lava brick needs to be moved down and the spacing between the red kill bricks should be even so people with ocd won’t get multiple brain anomalies playing the game.
I’d rate the game 4/10. I won’t dislike/like your game however. There is a lot of room for improvement. The lava brick makes my eyes bleed by the way.
I do appreciate you for using r6 unlike a lot of other developers. I also appreciate that you added some wraps at the end.
Well said bro, very informative reply.
I feel that most of your obby’s difficulty comes from spamming copy and pasting jumps. Every jump should be unique to itself. You don’t want your obby to just be a bunch of killbricks and long jumps. Be creative about it. Add a gimmick or two to make your obby different from all the other ones out there.
Another thing I like to address is the difficulty spikes. Although they’re (probably) intentional, they’re still very annoying to deal with. Nerf the killbrick spam near the end and buff the head hitters and long jump spam to keep the difficulty consistent.
The design is just:
I know your typical obby usually isn’t centered around design, but please align your parts correctly
this is a map that i built when i was 12 years old to challenged an elite group on roblox. I used that map and add other obstacles to it.
so i what design the obby like that.
I cannot complete Tower of True Skill from JToH and even I can complete this, I even did it twice.
duh cause i updated it to be easier to beat
This is not the hardest sorry, I have seen far harder. There are some that push the boundaries of possible for a machine to do. I have seen some that are technically possible, but so hard that they will never be beaten.
If you want to see some harder stuff I know of, here.
https://www.roblox.com/games/4597361034/Citadel-of-Void-OFFICIAL
https://www.roblox.com/games/5868448575/Champions-Road
https://www.roblox.com/games/5048400703/Stairway-To-Heaven
https://www.roblox.com/games/5650246744/Tower-of-Cruel-Punishment
Have fun trying to beat these. All of then except citadel of void (the first link) have been beaten, if you want to see completions of them go onto YouTube, you can find full runs there.
ok man hear me out. it is now called the lame obby because it is lame
the end platform killed me so I guess I completed it
yes sir indeed and you got the points