I know 125 is a lot. That’s why it is 65. It’s almost half the price and I think it’s good. I may lower the price if I see sales drop. But at the moment I’m getting 10-20 sales/day.
Update!
The EventBlocks Devhub (documentation) is 100% done! Please report any typos or misunderstandings.
voice is enough and camera is not needed lol. when you get nervous
Update!
Made 2 new blocks!
They are very useful!
Here’s their documentation:
Also, I’ve made a cool little script.
Make the same script into a part and click it!
Update!
It’s kinda random, but I’ve made a random block!
I’ve fixed the add button in fullscreen!
Also, I’ve changed the order of inputs in the ‘set’ block in ‘Look’ category.
Old:
New:
I hope you like the plugin and the update!
Have a great day!
I think there needs to be some blocks directed to GUI.
I agree!
I need to make client sided scripting first tho.
Thanks for the suggestion!
Update!
Now the toolbar turns invisible if you start the game. (I don’t know if it dissappeared anyway) Also you can turn the toolbar on/off using the ‘Toggle EventBlocks’ button in the ‘Plugins’ tab.
This probably will make coding easier, nice job!
Could this make super hard things extra easy???
Also can could I share this dev forum post on my twitter?
In some cases yes.
Of course, just don’t mark it as yours!
Big Update!
I’ve made the first steps for client sided scripting!
When you select a local script a ‘Client’ category will appear at the bottom of the block inventory (No shortcut yet)
The same for server. If you edit a server script, a ‘Server’ category will appear at the bottom.
Read the documentation to learn how to use this blocks! If you have further questions, ask it here.
Here’s a cool little teleportation code:
A local script in ‘StarterCharacterScripts’:
A server script anywhere (I put it in workspace).
Very small patch
Now the new categories appear at the shortcuts
I’ve changed the design of the number value to make it easier to read.
Maybe someone already said this, but can you make it appear only when you’ve clicked a button in the Plugin tab?
Also, sometimes it just randomly starts open and then immediately slides off the screen.
Could you add a create
block? For example, in an obby, you want to store the player’s checkpoint, it would be helpful if you can create any type of object (or atleast a NumberValue) and access it’s values like a variable.
Edit: the destroy
block creates an error, you need to use FindFirstChild
, not a .
is this a sequel to your plugin? (EventCode)
You can toggle the toolbar with a button in the Plugins tab.
This should only happen when opening Studio.
Good idea, I will make that!
Got it! I’ll fix that.
Kinda. It has nothing to do with EventCode, but it’s a replacement of it.
Oh ok, took me a while to realize that. Maybe it can be disabled by default?