The visual scripting plugin | EventBlocks! [Most popular!]

I know 125 is a lot. That’s why it is 65. It’s almost half the price and I think it’s good. I may lower the price if I see sales drop. But at the moment I’m getting 10-20 sales/day.

3 Likes

Update!

The EventBlocks Devhub (documentation) is 100% done! Please report any typos or misunderstandings.

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I’ve made a tutorial video about the plugin:

Sorry for my voice, I’m nervous on camera lol.

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voice is enough and camera is not needed lol. when you get nervous

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Update!

Made 2 new blocks!
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They are very useful!
Here’s their documentation:

Also, I’ve made a cool little script.
Make the same script into a part and click it!

5 Likes

Update!

It’s kinda random, but I’ve made a random block!
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I’ve fixed the add button in fullscreen!
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Also, I’ve changed the order of inputs in the ‘set’ block in ‘Look’ category.
Old:
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New:
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I hope you like the plugin and the update!
Have a great day!

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I think there needs to be some blocks directed to GUI.

3 Likes

I agree!
I need to make client sided scripting first tho.
Thanks for the suggestion!

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Patch

I’ve fixed 2 bugs. Make sure to update the plugin!

5 Likes

Update!

Now the toolbar turns invisible if you start the game. (I don’t know if it dissappeared anyway) Also you can turn the toolbar on/off using the ‘Toggle EventBlocks’ button in the ‘Plugins’ tab.
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This probably will make coding easier, nice job!

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Could this make super hard things extra easy???

Also can could I share this dev forum post on my twitter?

1 Like

In some cases yes.

Of course, just don’t mark it as yours!

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Big Update!

I’ve made the first steps for client sided scripting!
When you select a local script a ‘Client’ category will appear at the bottom of the block inventory (No shortcut yet)
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The same for server. If you edit a server script, a ‘Server’ category will appear at the bottom.
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Read the documentation to learn how to use this blocks! If you have further questions, ask it here.

Here’s a cool little teleportation code:
A local script in ‘StarterCharacterScripts’:
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A server script anywhere (I put it in workspace).

4 Likes

Very small patch

Now the new categories appear at the shortcuts
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I’ve changed the design of the number value to make it easier to read.
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Maybe someone already said this, but can you make it appear only when you’ve clicked a button in the Plugin tab?

Also, sometimes it just randomly starts open and then immediately slides off the screen.

Could you add a create block? For example, in an obby, you want to store the player’s checkpoint, it would be helpful if you can create any type of object (or atleast a NumberValue) and access it’s values like a variable.

Edit: the destroy block creates an error, you need to use FindFirstChild, not a .

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is this a sequel to your plugin? (EventCode)

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You can toggle the toolbar with a button in the Plugins tab.

This should only happen when opening Studio.

Good idea, I will make that!

Got it! I’ll fix that.

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Kinda. It has nothing to do with EventCode, but it’s a replacement of it.

1 Like

Oh ok, took me a while to realize that. Maybe it can be disabled by default?