They REMOVED BODY MOVERS?

Yep, it’s pretty odd scenario, by adding more features while it has a lot of issues as well such as ease of use like @TopBagon point.

Also for @drjellyiam.

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The way I see it deprecated just means you can still use it, but if it breaks or cannot do something new and advanced (ex: Rigidity enabled) you cannot complain about it.

Even then they still do fix it, such as the body gyro case math.huge in 2021 even though the new bodymovers were released in 2017. So yeah it’s pretty odd I guess it’s because even advanced developers like Jailbreak still use BodyGyro’s and well they work.

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What other part are you referring to?

LineForces (as well as all constraints) do not require parts. They require attachments. A lot of the constraints only require a single attachment, so you can just apply a single attachment to the part, and use the Position or CFrame properties to move it (similar to how BodyMovers all worked)

cc @C_Sharper

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