Idk if you figured it out already but yea, you need to be saving y
instead of x
.
On Server:
local playerFired,tableToSave = workspace.FetchedData.OnServerEvent:Wait()
On Client:
workspace.FetchedData:FireServer(tableToSave)
Idk if you figured it out already but yea, you need to be saving y
instead of x
.
On Server:
local playerFired,tableToSave = workspace.FetchedData.OnServerEvent:Wait()
On Client:
workspace.FetchedData:FireServer(tableToSave)
Aggh, wrong person! My bad. Sorry about that LOL
I did something similar but it concerned changing keybinds for the current server you’re in.
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