This array/table triggers Roblox's 104 DataStore error for some odd reason

Idk if you figured it out already but yea, you need to be saving y instead of x.

On Server:
local playerFired,tableToSave = workspace.FetchedData.OnServerEvent:Wait()

On Client:
workspace.FetchedData:FireServer(tableToSave)

1 Like

Aggh, wrong person! My bad. Sorry about that LOL

2 Likes

I did something similar but it concerned changing keybinds for the current server you’re in.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.