ummm how do i take a screenshot?
if your on windows you can press windows g or use gayzo.
So what exactly is the purpose of this script?
uh I’m not sure what’s that all about but I will try to share the file on team create with you.
I published the fixed version I made and it is uncopylocked. you can go get it here : Tool fixed - Roblox
Last I checked, the mouse changes when you equip and unequip, try this:
script.Parent.Equipped:connect(function(mouse)
local mouse = game.Players.LocalPlayer:GetMouse()
script.Parent.Activated:connect(function()
local char = script.Parent.Parent
script.Parent.glob:FireServer(mouse.hit.p)
--workspace.Terrain:FillBlock(mouse.hit,Vector3.new(7,10,7),--[[mouse.Target.Material]]Enum.Material.Air)
end)
end)
This can cause Property Locked errors if the player dies IIRC (please correct me if I’m wrong, but if it works just fine the way you’re doing it, then keep it the same)
As a whole, I recommend this as change:
local A = game.ServerStorage.Tool
A:Clone().Parent = player.Backpack
Reason why it will error is because you’re creating 1 variable instance and once it no longer exists, the script will stop working. A similar issue happened to me, so I recommend the fix in this post, as it does the same way, only it doesn’t assign 1 instance to a variable (1 tool)