local remote = game.ReplicatedStorage:WaitForChild("Hitted1")
remote.OnServerEvent:Connect(function(plr, target, mouseCFrame)
if plr then
if plr.Parent:FindFirstChild("Humanoid") then
local lookVector = mouseCFrame.LookVector --Gets mouse CFrame
if mouseCFrame.LookVector.Y < 0 then
lookVector = mouseCFrame.LookVector * Vector3.new(1,-1,1) --This is only to make player knockback upwards, and not downwards. You can remove this if you want.
end
local root = plr.Parent.HumanoidRootPart
local velocity = Instance.new("BodyVelocity")
local humanoid = plr.Character:WaitForChild("Humanoid")
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocity.P = 1500
velocity.Velocity = lookVector * 5 * Vector3.new(5, 5, 5) --Get mouse direction and increases it, you can mess around with this values until you find a good one
velocity.Parent = root
wait(0.5)
velocity:Destroy()
end
end
end)
local script:
local tool = script.Parent
local remote = game.ReplicatedStorage:WaitForChild("Hitted1")
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
tool.Activated:Connect(function()
remote:FireServer(mouse.Target, mouse.Hit)
end)
this script above works last time now it’s not working and no errors
i repost this many times because no one gave a script
it’s supposed to knockback the player after hit with the tool
any help will work and post with the script
local remote = game.ReplicatedStorage:WaitForChild("Hitted1")
remote.OnServerEvent:Connect(function(plr, target, mouseCFrame)
if plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character:FindFirstChild("HumanoidRootPart") then
local lookVector = mouseCFrame.LookVector --Gets mouse CFrame
if mouseCFrame.LookVector.Y < 0 then
lookVector = mouseCFrame.LookVector * Vector3.new(1,-1,1) --This is only to make player knockback upwards, and not downwards. You can remove this if you want.
end
local root = plr.Character.HumanoidRootPart
local velocity = Instance.new("BodyVelocity")
--local humanoid = plr.Character.Humanoid
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocity.P = 1500
velocity.Velocity = lookVector * 5 * Vector3.new(5, 5, 5) --Get mouse direction and increases it, you can mess around with this values until you find a good one
velocity.Parent = root
task.wait(0.5)
velocity:Destroy()
end
end)
Also, remember that the Tool must have a Part called Handle