Looks great but I feel that the house that looks like it’s from Kohl’s Admin House or something doesn’t fit in at all, its just standing out but not in a good way, it goes from this low-poly semi-realistic to a 2007 sort of roblox style.
I believe you should remake all of the gear and hats, as your game has a general low-poly style to it, but yet the swords and hats are all Roblox based. If you could remake those, I believe it would help with the NPC’s sticking out and not entirely matching the world around them.
Awesome job so far! Adding more never hurts! Here’s some stuff that could add even more to this amazing build.
Would love to see the red building have so more medieval detail to fit more along with the building around it.
Making a larger verify of trees would be amazing as well. I love the ones in the background. Adding more detail to the pine trees would look amazing aswell.
As seen in some pictures there is some rocks. Try adding more of a landscape?
Walls look fantastic! Try adding some torches or staircases aswell.
Maybe add some small shacks outside of the walls as well as adding more houses inside!
Really amazing job and keep up the good work!!
In it’s entirety, this map is pretty good for a low poly build. The only problem I can see with it is that it feels like the smooth terrain does not fit very well with the build style. I reccomend changing it to a form of triangle terrain using parts, which would better suit a build like that. I also reccomend closing the distance for the paths and the center market. It feels too wide open compared to the sizing and amount of the rest of the market.
One quick change I would make is to turn the fences CanCollide values back on, as it doesn’t seem consistent to have them off. It would feel more natural if you could collide with them, as they are as much a part of the scenery as the rocks are.
Good luck on your build, and I hope this helped!