So I was playing with the FE gun kit adding animations and stuff, but whenever the animation plays it bug my walking animation too. The torso animation from the walking animation was locked in place or something.
There should be a option for RequireHandle in the Tool Object, you can disable it there and if you have a Grip Attachment, it should not mess with your animation.
Disabling RequireHandle didn’t change anything. I haven’t touched that option so I’ll research more into it.
I don’t know if the animation is related in any way to that because I don’t go into that stuff. Thanks for letting me know though.