Tool and walking animation bug

So I was playing with the FE gun kit adding animations and stuff, but whenever the animation plays it bug my walking animation too. The torso animation from the walking animation was locked in place or something.

Walking animation:

Using the gun:

Explorer:
image

image

Please tell me if there is a way to fix this.

My bad, poorly written.

There should be a option for RequireHandle in the Tool Object, you can disable it there and if you have a Grip Attachment, it should not mess with your animation.


https://gyazo.com/121b6699ace8c3b3d5c66a9610181926

Else you can stop the tool equip animation from player, many posts have been made about this:

Though if I am right if you change RequireHandle to false, I would expect the gun not to weld to your character.

Thanks, it doesn’t mess with the animation either.

Disabling RequireHandle didn’t change anything. I haven’t touched that option so I’ll research more into it.
I don’t know if the animation is related in any way to that because I don’t go into that stuff. Thanks for letting me know though.

Sorry for the disappointment! But I hope you’re all good now.