Tool animation not working

it does not work lol i think the issue isthe animation its self

but i dont know what the issue is

I think you can change the location of your animation to your script and do that :wink: :

local player = game:GetService("Players").LocalPlayer
local anims = script.Parent.Hold
local tool = script.Parent
local Animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script:WaitForChild("anims"))

tool.Equipped:Connect(function()
   Animation:Play()
end)

tool.Unequipped:Connect(function()
   Animation:Stop()
end)

I hope that was helpful ! :yum:

it gave me errors the same line on the animation variable

It doesnt work at all it keep giving errors

Your animation might not be working for the following reasons:

  • The animation ID is empty
  • The game you’re working on does not own the animation (so the animation is not uploaded to your profile/group)
  • The priority is low
  • There’re no keyframes in the animation

There could be more reasons to why it’s not working, but make sure it is not these ^

To fix up some bad practice within your script, you should load the animation only once. Like this:

local player = game:GetService("Players").LocalPlayer
local anims = script.Parent.Hold
local loadedAnims
local tool = script.Parent
local Animator

tool.Equipped:Connect(function()
   Animator = player.Character:WaitForChild("Humanoid"):WaitForChild("Animator")
   if not loadedAnims then -- Check if not loaded
      loadedAnims = Animator:LoadAnimation(anims)
   end
   loadedAnims:Play()
end)

tool.Unequipped:Connect(function()
   loadedAnims:Stop()
end)

Other than that you should probably set the AnimationPriority to see if that helps:

local player = game:GetService("Players").LocalPlayer
local anims = script.Parent.Hold
local loadedAnims
local tool = script.Parent
local Animator

tool.Equipped:Connect(function()
   Animator = player.Character:WaitForChild("Humanoid"):WaitForChild("Animator")
   if not loadedAnims then -- Check if not loaded
      loadedAnims = Animator:LoadAnimation(anims)
      loadedAnims.Priority = Enum.AnimationPriority.Action
   end
   loadedAnims:Play()
end)

tool.Unequipped:Connect(function()
   loadedAnims:Stop()
end)

Let me know if this helped!

1 Like

sorry for the bad practice I havent coded in years and I got most of the code from some youtube vid

The script didnt change anything and the anim is none of what u listed

Could you please show me a screenshot of your explorer showing the Animation, script, tool, etc?

yes ofc, I just cant figure out how to screen shot on studio

heres what its supposed to look like
Screenshot 2022-05-03 152855
heres what it is

Screenshot 2022-05-03 152748

here is the explorer
Screenshot 2022-05-03 152944
here is the anims properties just in case

@rabbi99

Oh I’ve forgotten something! You need to have the animation looped as well, that is why it’s not playing constantly probably…

So try doing loadedAnims.Looped = true after you load it

it still doesnt work at all nothing changed

maybe the anim over all doent work

but how do i fix that???

at this point i dont even know the issue

“If an Animator is a descendant of a Humanoid or AnimationController in a Player’s Character then animations started on that Player’s client will be replicated to the server and other clients.” Taken directly from the roblox API on animations

1 Like

Try removing the default tool holding animation

1 Like

alr how do i do that???

I have a place which overrides my default load animation, I made the animation which the tool connected to the right arm as a Motor6D. When The Equip runs I’d connect the M6D thru a remote event and Break the M6D when the tool gets unequipped,

The Server script could look something like this

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEventsFolder = ReplicatedStorage:WaitForChild("RemoteEvents")
local Init_M6D = RemoteEventsFolder:WaitForChild("Init_M6D")
local Destroy_M6D = RemoteEventsFolder:WaitForChild("Destroy_M6D")

local function Init(player)
	
	local char = player.Character
	local a = char:FindFirstChild("Right Arm"):WaitForChild("RightGrip")
	local m6d = Instance.new("Motor6D")
	m6d.Parent = char:FindFirstChild("Right Arm")
	m6d.Name = "RightGrip"
	m6d.Part0 = a.Part0
	m6d.Part1 = a.Part1
	m6d.C0 = a.C0
	m6d.C1 = a.C1
	a:Destroy()
	return m6d
	
end

Init_M6D.OnServerInvoke = Init

Destroy_M6D.OnServerEvent:Connect(function(player, M6D)
	
	M6D:Destroy()
	
end)

And the client could look somthing like this

--Init
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEventsFolder = ReplicatedStorage:WaitForChild("RemoteEvents")
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Animator  = Character:WaitForChild("Humanoid"):WaitForChild("Animator")
local Tool = script.Parent
local Equip_1 = script:WaitForChild("Equip_1")
local Equip_2 = script:WaitForChild("Equip_2")
local Slash_1 = script:WaitForChild("Slash_1")
Equip_1 = Animator:LoadAnimation(Equip_1)
Equip_2 = Animator:LoadAnimation(Equip_2)
Slash_1 = Animator:LoadAnimation(Slash_1)
local Init_M6D = RemoteEventsFolder:WaitForChild("Init_M6D")
local Destroy_M6D = RemoteEventsFolder:WaitForChild("Destroy_M6D")
local M6D

--Main?

Tool.Equipped:Connect(function(mouse)
	
	M6D = Init_M6D:InvokeServer()
	Equip_1:Play()
	Equip_2:Play()
end)

Tool.Unequipped:Connect(function(mouse)
	
	Equip_2:Stop()
	Destroy_M6D:FireServer(M6D)
	
end)

Tool.Activated:Connect(function()
	Slash_1:Play()
end)

If it still does not work, There might be something wrong with your animation, I suggest following this tutorial: How to animate tools (the easiest and best way) (for melees)

1 Like

Also, to add on, The initialization (Init) of the M6D in the server script is connect thru a remote function, not to remote event. I’ve done this to return the specific M6D to destroy it later on.