Hello all, I have run into an issue with animation replication from client to server.
For some reason for other players the animation only replicates for character body parts, and not the tool itself.
How the animation is supposed to look like
How it looks like for other players
When the players get very close, the problem seems to be fixed
Animations are loaded from the client while the tool is connected to the player’s right arm with a Motor6D created on the server when the tool is equipped.
I’ve tried looking on the devforum but didn’t find a satisfiable solution
- Creating an Animator object on the server and loading the animations into that instead of the humanoid didn’t work
- Loading the animations on the server and playing them on the server didn’t change anything
- Firing remote events to all clients seems not only like a very network intensive solution (Considering ~20 players actively fighting eachother) but I also feel like it would make the animation look “laggy” for others
I would be very grateful if somebody knew how to solve this