so i found that when i see the gameplay footage everything is working nicely right? but the grip of the tool is on the incorrect position.
CMIIW
so another guy has this problem and found a solution and he uses the fe gun kit tool grip script:
local Tool = script.Parent
function Equipped()
local Character = Tool.Parent
local RightArm = Character:FindFirstChild("Right Arm")
if RightArm then
local RightGrip = RightArm:FindFirstChild("RightGrip")
if RightGrip then
local Motor6D = Instance.new("Motor6D")
Motor6D.Part0 = RightGrip.Part0
Motor6D.Part1 = RightGrip.Part1
Motor6D.C0 = RightGrip.C0
Motor6D.C1 = RightGrip.C1
Motor6D.Parent = RightArm
Motor6D.Name = "Handle"
RightGrip:Destroy()
end
end
end
function Unequipped()
local Motor6D = Tool.Parent:FindFirstChild("Handle")
if Motor6D then
Motor6D:Destroy()
end
end
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)
What I’m saying is that he can just make a separate Motor6D and attack the Handle to any body parts that is also welded to the Motor, then he can perform animations. Learned this through HowToRoblox
It’s just that the animations are already done along with the tool’s animations, the problem is that the “tool” animations don’t load, it just stays still
right grip is a weld thats added automatically by roblox not by script.
the reason why it need to delete the right grip then replace with a new motor6d is so that u dont have 2 welds cause right grip is a normal weld not motor 6d CMIIW