Tool Sign gets editable by everyone

You can add a check in the server script if the player that fires the remote event is the player that owns the sign

Here is the example:


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Chat = game:GetService("Chat")
local Event = ReplicatedStorage:WaitForChild("ChangeTextSign")

Event.OnServerEvent:Connect(function(player, text)
	
	-- Returns end if the player that fires the event is not the one that owns the gear
	if(script.Parent.Parent.Parent.Parent.Name ~= player.Name) then return end

	local TextSign = script.Parent
	local Filter = Chat:FilterStringForBroadcast(text, player)

	TextSign.Text = Filter
end)


I hope this helps :slight_smile:

aye aye. remember to mark something as a solution so people won’t keep posting. good luck with your future endeavors.

woops thanks for that! I didn’t notice :sob:

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