Touched event constantly firing when it's not touching

How about welding a separate invisible part to the black cylinder to act as the hitbox for the tooth?

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Even if I separate the union with just a singular cylinder without anything else, it still appears to be touching it.

Is “lil part” a union as well or is it separate from the rest of the hammer?

It is a union, and it is inside the hammer’s model.

Have you tried using a separate hitbox for both lilpart and the tooth?