i realized one thing
while SeeingTarget == true do
Shoot()
end
please do not do this unless you want your game to crash. this will fire Shoot() endlessly without a single rest.
and consider changing SeeingTarget into a BoolValue so .Changed works, and don’t use while true loops unless you know what you’re doing.
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If you look in the script at the top,SeeingTarget is a boolean it is set to false
local SeeingTarget = false
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i am talking about a game object not a variable. BoolValue has the same functions as Boolean, but BoolValue is an actual object.
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system
(system)
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