no, it would atleast end up at 13 seconds and even if it was 0 seconds, the function wouldn’t go into place as
this would return false.
Here’s another part of the script that would help explain a bit:
local currentlights = {
["Group1"] = "Green",
["Group2"] = "Red"
}
local redtimelight = {
["Group1"] = 0,
["Group2"] = tick()
}
local greent = 13
local yellowt = 2
local redt = 13
function changecolor(color, light)
local TrafficLight = light
local RedLight = TrafficLight.RedLight
local YellowLight = TrafficLight.YellowLight
local GreenLight = TrafficLight.GreenLight
local RedPointLight = RedLight.PointLight
local YellowPointLight = YellowLight.PointLight
local GreenPointLight = GreenLight.PointLight
local group
if table.find(group1, light.Parent) then
group = "Group1"
elseif table.find(group2, light.Parent) then
group = "Group2"
end
if color == "Green" then
currentlights[group] = color
RedLight.Transparency = 0.8
RedPointLight.Enabled = false
GreenLight.Transparency = 0
GreenPointLight.Enabled = true
elseif color == "Yellow" then
currentlights[group] = color
GreenLight.Transparency = 0.8
GreenPointLight.Enabled = false
YellowLight.Transparency = 0
YellowPointLight.Enabled = true
elseif color == "Red" then
currentlights[group] = color
redtimelight[group] = tick()
YellowLight.Transparency = 0.8
YellowPointLight.Enabled = false
RedLight.Transparency = 0
RedPointLight.Enabled = true
end
end