local canParry = script.Parent.Parent:WaitForChild("ParryWindow")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local parryDoer = ReplicatedStorage:WaitForChild("ParryDoer")
print("hi")
script.Parent.Touched:Connect(function(thingy)
print(thingy)
if canParry.Value == true then
parryDoer:FireServer(thingy)
end
end)
If the script is just inside StarterCharacter and not inside that hitbox part, it wonβt be placed in the hitbox β it will be placed in the Character model. Make sure you put the script inside that part.