Touched/TouchEnded Bug

I think it’s because Touch and TouchEnded might fire multiple times when a part is moving inside another part. I think those two events were meant for collision or touching of part surfaces, not the inside of a part.

I recommend you use ZonePlus instead.

If not, you can use Workspace:GetPartsInPart() or Workspace:GetPartBoundsInBox() to detect if the player entered or left the zone.

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