Trails Cloning error!

Do you mind showing to me explorer how are these things located there?

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The Trail handling just handles the saves and that is where the cloning takes place.

Good you are now sending instance through remote event and it’s not nil anymore right?

There is still a nil.

(30Chars)

Hmmmm

What is the text of the text label

Never mind you already passed trail as the actual object why do you even need to see it on the server when the client has already passed that

Its the actual object on the client so it will throw an error on the server

I have it set so when a player clicks that trail in their inventory It displays it on the right where you can equip/unequip and when on client side they press equip it will get the current selected Trail and find the name of the trail in the Trails folder, the Trails name when selected is on TextLabel.

I printed it on Client side and It shows up as the trail but as soon as it’s on the servers side its a nil value:

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do the same thing on the server like the client but get the text from the client tho

Send the name of trail instead of instance, add .Name at the end of trail variable again.

Thank you guys so much, It’s now fixed: :heart:

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