Thank you very much for adding to this topic. I appreciate it!
But I don’t see the point in setting the network owner of VehicleSeat
to a player whose Humanoid
character is already seated. Since when adding SeatWeld all train children associated with VehicleSeat
through any kind of constraints already have the network owner of that player… This situation is similar to the first case of 2 players being connected by rope in my previous topic.
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