To be honest, I wasn’t particularly interested in custom character controllers and can’t give you an exact answer, but after reading the documentation, I think that yes, it is possible. Again, you will need to code the logic of the train’s movement and check the reliability of the system.
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The problem with this system is that the physics solver doesn’t factor in when a player jumps, making them fly off the train. I think Jailbreak’s train system is a much better way of going about train systems, using CFrame to move the train while updating any players’ CFrames if their raycasts hit the train, allowing them to jump freely.
Thanks for resource, interesting thing