I want to get C0 and C1 for a normal “Weld” out of a Motor6D’s C0, C1 and Transform inputs
I have basically no idea where to even begin and I have been searching the internet and the devforums for a while now and have still not found an answer.
Would be thankful for someone way smarter to send me the equasion to do that.
I had (followed a tutorial) to do something similar to this for ragdoll deaths, and all I did was get the decedents of the char and check if the current decedent was a “Motor6D”
and if it was → instance a new constraint, and two new attachments, get the Attachment0, and Attachment1 of the said “Motor6D” and cframe the new ones to those, then connect my constraint to the new attachments.