Overview
I am sure every gui designer has wanted to make fade in and fade out gui because thats basically the best possible transisition in gui design to history, undebateable. So I made a module for it.
local TransparencyControlAdder = {}
function TransparencyControlAdder.Add(Object:GuiObject)
for i,v in pairs(Object:GetDescendants()) do
if v:IsA("GuiObject") then
if v.BackgroundTransparency < 1 then
if not v:FindFirstChild("BackgroundTransparency") then
local bgt = Instance.new("NumberValue")
bgt.Name = "BackgroundTransparency"
bgt.Parent = v
bgt.Value = v.BackgroundTransparency
end
end
if v:IsA("TextLabel") or v:IsA("TextButton") or v:IsA("TextBox") then
if v.TextTransparency < 1 then
if not v:FindFirstChild("TextTransparency") then
local tt = Instance.new("NumberValue")
tt.Name = "TextTransparency"
tt.Parent = v
tt.Value = v.TextTransparency
end
end
elseif v:IsA("ImageLabel") or v:IsA("ImageButton") or v:IsA("ViewportFrame") then
if v.ImageTransparency < 1 then
if not v:FindFirstChild("ImageTransparency") then
local it = Instance.new("NumberValue")
it.Name = "ImageTransparency"
it.Parent = v
it.Value = v.ImageTransparency
end
end
elseif v:IsA("ScrollingFrame") then
if v.ScrollBarImageTransparency < 1 then
if not v:FindFirstChild("ScrollBarImageTransparency") then
local sbit = Instance.new("NumberValue")
sbit.Name = "ScrollBarImageTransparency"
sbit.Parent = v
sbit.Value = v.ScrollBarImageTransparency
end
end
end
end
end
end
function TransparencyControlAdder.AddToSelected()
for i,v in pairs(game:GetService("Selection"):Get()) do
TransparencyControlAdder.Add(v)
end
end
function TransparencyControlAdder.Tween(o,d,g)
game:GetService("TweenService"):Create(o,TweenInfo.new(d),g):Play()
end
function TransparencyControlAdder.ControlTransparency(Of:GuiObject | "Instances from the Add function",In:number | "Duration",To:number | "Transparency")
for i,v in pairs(Of:GetDescendants()) do
if v:IsA("NumberValue") and string.find(v.Name,"Transparency") then
TransparencyControlAdder.Tween(v.Parent,In,{[v.Name] = math.clamp(To,v.Value,1)})
end
end
end
return TransparencyControlAdder
How to use?
You can run the Add
function to add the TransparencyControlModifiers.
Using the AddToSelected
function allows you to add them in studio using the command panel. Simply type require(path2module).AddToSelected
while selecting your gui’s.
The Tween
function is just a quick tween function.
The ControlTransparency
allows you to control the transparency of the guis affected by the TCM (TransparencyControlModifiers [as I like to call them])
And thats all!
How is this better than any other module?
Idk its not? I haven’t seen any such modules here. Also I know you can do this with attributes and they are much lighter bla bla bla I won’t do it because well its now on you to update the module to your liking.
Poll
- Epic module! I needed this so bad!
- Epic module! I didn’t need this as I am not a gui designer.
- Bad module.
0 voters