Triangle count extreamly high

Hey @NobleBuild i would love to see your suggestions would you mind contacting me via Discord or something. :slight_smile: Also Iā€™ll possibly change the filtering enabled to a different setting just donā€™t want everyone to keep freezing when the lifts move.

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I would suggest inspecting any meshā€™s you didnā€™t make yourself. I found a cupcake one time, someone got from the free model toolbox, it had over 100k triā€™s in it. Just one cupcake.

If you used free models, inspect them, it could be something silly like that(even a box with rounded corners could be the culprit).

i5 12400 and 3060. 2 month old build runs this game at around 60fps average and 40fps lows. With fps unlocker. Take that as you will

Hello thanks for your response.

Yeah it does seem that 90% of the users arenā€™t lagging but 10% are typically mac and Linux users tomorrow we are going to sort the game out and work from there :grin:

You can actually use the module to implement low-quality mode for client-side aswell!

Just make a GUI and require the module, then use the EnableLowQuality() function to disable a specific effect!


Example:

-- example localscript is located under a guibutton
local p = require(workspace.PercleanModule)
local button = script.Parent

button.MouseButton1Click:Connect(function()
     p.EnableLowQuality("lighting")
end)

Nice

How can a better CPU than your cpu suffer? how cannot a CPU less than your CPU not suffer?
Huh

Roblox servers are down, maybe your the cause for it?

Simple answer
Reduce the number of floors