So the short and sweet of it it that there is a
Motor6D has a target
CFrame and i just ask the client what his camera’s
LookVector is and apply it to the target
CFrame of the
Motor6D. WELL COOL, works.
Now to the problem.
When i turn, the
Motor6D makes the rotation relative to the
See that the
UpperTorso doesn’t follow the camera correctly.
So things i tried:
TargetAngleface where the
LookVectoris and from that i added the camera’s
LookVector. (might be the solution i just did it poorly )
Motor6D… not a
Motor6D(just made the character loose his legs)
The code with the problem:
local waist = script.Parent:WaitForChild("UpperTorso"):WaitForChild("Waist") local ans = script.Parent.CamAns function answears(plr,look) --the problem is here waist.C0 = CFrame.new(waist.C0.p, Vector3.new(math.floor(look.X* 100)/100,math.floor(look.Y * 100)/100,math.floor(look.Z * 100)/100)) end ans.OnServerEvent:Connect(answears)
The code requires more things so here it is.
Turn.rbxl (18.9 KB)
Any help appreciated. Sorry for broken english .