Trigger part not working when standing still

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want the garage door to stay open when you stand inside of the transparent part

  1. What is the issue? Include screenshots / videos if possible!

When you stand inside of the trigger box, the door will close because it thinks you’re not touching it anymore

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve looked into it and found :GetTouchingParts() but it doesn’t work with cancollide set to false

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

here’s my current script with the actual trigger scripting…

You can use game.Workspace:GetPartsInPart(part), it is more reliable and works with CanCollide off. ZonePlus module is another alternative if the former causes performance issues (since it is done with loops)

Found it now, ill give it a go and see if it helps :slight_smile: thank you!!

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