i dont know how i would handle the logic so i think i might have to just leave it be
rip
If you add an attachment(s) named âHairAttachmentâ and âHatAttachmentâ to your characterâs head it should automatically put the âMeshPartAccessoryâ, inside the model provided via insert service, to the correct attachment. Make sure your StarterCharacter has a âHumanoidâ object too.
it has a humanoid but theyâre still not positioned correctly
Ensure you added an attachment named âHatAttachmentâ and âHairAttachmentâ inside of your modelâs âHeadâ and move the attachments around to the position you desire.
After that, ensure you are moving the âAccessoryâ item to the playerâs model. InsertService:LoadAsset()
provides a model that contains an âAccessoryâ which is what you want to parent to the playerâs model.
the hat is pulled strait from the marketplace and it is a hatattachment
Iâm not entirely sure then. Every free model I have added, I can add a âHumanoidâ and âHatAttachmentâ to the model and position it to where I would like(with the move tool) for hats to work and position properly.
Make sure everything is spelled properly, if there is an âOriginalValueâ value inside of the attachment, delete it, and make sure you positioned and/or rotated it to where you would like. Also ensure the hat is being inserted as an âAccessoryâ and not as the âModelâ it is delivered in via InsertService.(If you are unsure what I am talking about, load the game and view wherever the Accessory is parented and youâll see the âModelâ it is delivered in)
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