I don’t feel like going back of forth on this, so I’ll say this one last time.
REGARDLESS OF RATELIMITS:
If you do not need true random numbers (such as those generated from atmospheric noise through an API), use Random.new.
if you do need true random numbers (in the case of chance and dice games), then use this module.
If you are still concerned about rate-limiting, generate only a couple RNG objects and share them between scripts and/or modify this module to your liking.