Here is the code.
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local BodyVelocity = Instance.new("BodyVelocity", HumanoidRootPart)
BodyVelocity.Velocity = Vector3.new(0,10,0) + HumanoidRootPart.CFrame.LookVector * 200
Humanoid.Ragdoll:Connect(function(True)
wait(0.5)
Humanoid.Ragdoll:Connect(function(False)
BodyVelocity:Destroy()
I’m trying too have the person who gets knocked back from this to ragdoll, but I have no idea how. Could someone help? I’d greatly appreciate it