Trying to make a damage zone (Help)

I wouldn’t recommend using .Touched for a zone detection, I recently needed to do a zone detection to damage players and used ZonePlus - a much better and efficient alternative. It uses Roblox’s Spatial Query API and has little to no affects performance wise.

local container = workspace.AModelOfPartsRepresentingTheZone
local zone = Zone.new(container)

zone.playerEntered:Connect(function(player)
    print(("%s entered the zone!"):format(player.Name))
end)

zone.playerExited:Connect(function(player)
    print(("%s exited the zone!"):format(player.Name))
end)

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