Hello, I was trying to make non euclidean geometry and I didn’t find any tutorials on youtube. If someone could explain how it works I will appreciate it.
I made a resource on this topic a little while ago:
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There is also the more archaic method, but it relies on the player having a restricted view.
@Festivereinhard2 has an open source place that uses this older method of changing the geometry around the character depending on where they are:
https://www.roblox.com/games/933068865/Non-Euclidean-Impossible-Room
Before viewports came out I would just teleport the person, bound to the renderstepped, when they passed a boundary to allow them to go on underwater decks on my old boat.
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