Hello, I am trying to make a system that checks for another part. The checker follows the player and is non-collidable, so it can’t collide into the part. The problem is that the event only fires once, and I need it to continuously fire as long as it is touching the other part:
The red is the hitbox where it should detect if you place a piece of dirt. The problem is that it only detects once when you place the dirt. Sorry for not being clear…