Trying to move a mesh with code

So you want it to follow the player up while jumping? or want it to fall while jumping?

I want it to always stay on the ground

like this?
robloxapp-20230727-1251539.wmv (2.8 MB)
(with a prismatic constraint)

Yes but the problem is that when you weld it to the player and move it (I did this by myself) weird stuff happen (even with the handle)
When I welded it to the player the turning speed increased by a lot for some reason

right… disable the weld first… sorry forgot…

Ok I got the dirt to work, the only problem is turning now:
image
image

I assume you don’t want the trace to turn?

use cylindrical constraint instead (its basically hinge + prismatic)

after you changed that one line from prismatic to cylindrical, align orientation with an anchored part