How is the .Cash Value updated?
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oh shoot i didnt think of that AHHHH. the cash updates on the client thats probably why right?
The .Cash.Value needs to be updated on the Server and not on Client.
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Try printing Cash.Value before saving player data & print the data from :GetAsync()
Nevermind, make sure you use a remote event saying a player bought X from the shop and remove the cash that it costs (and of course make sure they can afford it)
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that was it. completely forgot about that. didn’t even know it had to be updated via server. thanks a million Max. i really appreciate the help!!
i’ll make sure to make those changes, thank you so much for your help mate!!
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