I’m trying to tween body gyro and body position for my moving platform but it only lasts for 2 seconds and the platform stops moving. I want the platform to keep moving longer or preferably go to a vector 3 position of a part as a way point. Do i change the cframe.new and vector3.new or keep it as is, or something else. Script below
well I can’t just tween it because there’s going to be players riding on it and moving around on it. Just tweening it means the players keep falling off.
Here’s one suggestion: You can have a proxy part, and then your platform can have an AlignPosition and AlignOrientation object attached to it instead of the BodyPosition and BodyGyro. You can CFrame the proxy part to follow a series of waypoints normally, but the platform should have physics simulation so players do not fall off.
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