Tux Physics Tails v3 — Realistic Tail Physics for Roblox Characters

Version 3 has a performance focused design. It’s program is more tidy and has added features to create more opportunities for immersion.

I’m not sure what you’re asking but it sounds like you want the module to register a custom tail. That is mostly available in version 3. You can explore the custom tail examples I included in the download for version 3.

If you’re using version 2 you can still make custom tails but it must be a back/waist accessory with the keyword tail in it’s name and it will automatically be detected as a tail.

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is there version control inside of the demo place , the example files?

I am checking out V3, and this says 1.0.0

or I guess it is in the model file…

That is the version of the example script. Sorry for the confusion.

The latest version of Tux Physics Tails right now is 3.1.2

hmm, I got that from the v 3 playtesting and opened it in studio..

(I am pretty sure)

That version should work fine too!

This is the greatest Roblox technological advancement of all time

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On everyones soul this is the best technological advancement in history

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we all LIVE :face_holding_back_tears::v:

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this seems really good!
sadly, i might not use this now, but i COULD use it in a future project!!
dont take this as negative its honestly rlly good :+1:

although idea:
allow hats to add TuxPhysics with a special tag in the hat maybe, like if it has a tag in the hat description or something then it will render that tail with the tuxphysics tail system

[e.g. get hat description using humanoiddescription, search with keyword like “Compatible with TuxPhysics”, then if so load the physics on that tail]

apologies on how i use hat i just use that term often :sweat_smile: :top_hat:

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what? How about a Tux Physics Hats , wiggle the hat system?

nono like

lets say i upload a tail or something
you could put in this description “[Compatible with TuxPhysics V3]”

then when the player loads in a game with TuxPhysics, it will check the hat’s catalogue page using humanoiddescriptions, and if the descriptions found it will apply the tail physics

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That sounds like a smart idea actually.

got this to work on one of my projects. also managed to use my custom accessory fixer to fetch the marketplace names, so tails without the “tail” accessory instance name get picked up by the onAllKnownTailAccessoriesInCharacter function. still very cool

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