I have a crystal welded to a player’s torso via Motor6D. I have a tween playing to rotate the crystal 360 degrees (120 degrees ever 0.5 seconds) indefinitely. the issue is that the crystal isn’t moving. I’ve added a Print to confirm if it’s playing in the first place but it is printing, but there’s still no movement from the crystal.
I’ve tried to change the axis of rotation, i’ve made sure that none of the parts are anchored which may prevent it, none of them are.
Models do not have a CFrame property directly under them as they do not represent a physical instance, more of a holder for a collection of instances.
Since you’re working with a Motor6D, you should weld all of the parts in your crystal model to a main part in your crystal model and then tween the Motor6D’s CFrame properties to create the effect you want.
Take a look at the properties of Motor6Ds here:
Suggestion:
local Model = script.Parent.model
--weld parts in the model here and then continue with this:
local Motor6D = --wherever the motor6d is
TS = game:GetService("TweenService")
TI = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0)
TI2 = TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0)
S1 = {C1 = CFrame.Angles(math.rad(120),0,0)}
S2 = {C1 = CFrame.Angles(math.rad(140),0,0)}
S3 = {C1 = CFrame.Angles(math.rad(360),0,0)}
Spin1 = TS:Create(Motor6D,TI,S1)
Spin2 = TS:Create(Motor6D,TI,S2)
Spin3 = TS:Create(Motor6D,TI,S3)
while true do
wait()
Spin1:Play()
wait(0.5)
Spin2:Play()
wait(0.5)
Spin3:Play()
wait(0.5)
print("Done")
end