You can write your topic however you want, but you need to answer these questions:
- What I want to achieve?
I would like to Tween a part almost like a lightsaber, so the laser slowly comes out.
-
What is the issue? Include screenshots / videos if possible!
When I Tween the size it Tweens it in both directions instead of only going in one.
-
What solutions have I tried so far? Did you look for solutions on the Developer Hub?
I have tried using the X,Y,Z Vector’s seperatley and then just add to it but it won’t work.
My script
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
0,
false,
0
)
local LaserOn =
{
Size = Vector3.new(24, 1, 1)
}
local TurnLaserOn = TweenService:Create(script.Parent, tweenInfo, LaserOn)
wait(5)
TurnLaserOn:Play()
1 Like
I believe you’ll also need to Tween the Position
property as well, depending on which direction you want it to tween?
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
0,
false,
0
)
local LaserOn =
{
Size = Vector3.new(24, 1, 1)
Position = Vector3.new(script.Parent.CFrame.X + 24, script.Parent.CFrame.Y, script.Parent.CFrame.Z)
}
local TurnLaserOn = TweenService:Create(script.Parent, tweenInfo, LaserOn)
wait(5)
TurnLaserOn:Play()
Here’s a cool illustration on how it works:
2 Likes
Thank you, I thought I was doing something wrong turns out I just have to do an extra step.
1 Like