Used to use CFrame, then it started getting confusing for me.
CFrame is basically movement + orientation. If you want to tween a model,you can SetThePrimaryPart position if i recall
Yep, CFrame does a lot than Vector3.
Yea, I use CFrame when I am scripting doors.
Bruh, now I am getting an error saying " [Unable to cast value to Object]"
I made this the part.
local part = game.Workspace.Greenthing.GreenThing.PrimaryPart:GetChildren()
Can you show your current code again?
@ItzMeZeus_IGotHacked I don’t think getting the children of the model and tween each of them one of then one by one is really good, instead just weld all to the primary part and tween that one.
You don’t need to get Children of the primary part, just need to tween the PrimaryPart itself and weld everything else to it, so they moves along with it.
k let me try that again. Hold up
OK IT WORKED, but the teeth didn’t go with it even tho I weld it to the primary part, might be because they are anchored.
yea the teeth wont go down with it, not sure why, they are not anchored, only the Primary part is.
Are you using CFrame for the tween? and make sure everything else is unanchored only the primary part is, which you said is. But just recheck.
No, I am not using CFrame. Am I suppose to?
I get an error if I use CFrame with tweening for some reason.
[TweenService:Create property named ‘Position’ cannot be tweened due to type mismatch (property is a ‘Vector3’, but given type is ‘CoordinateFrame’)
I have to hop off anyways so, I will give anything you ask for tmr.
Nevermind, I got it to work, Thanks everyone!