Wdym wherever I tween it, its orientation will always return to 0
Did what I send work? 30_char_
Dude the thing is, they’re separate for a reason. The TweenPosition Event is constantly updated. I only need to update the orientation whenever he player clicks. Is there no better way?
If you call the rotate function, then tween to move the player the tween will over-ride the rotation thats why I said you had to do that, I wouldn’t have said that if it wasn’t a good fix.
I also said you could have a event for “RotateAndMove” and then two more that are just seperate.
It works for the most part. However whenever I click behind him it does this weird thing where it faces front still
Clicking behind, it should print things like 180, 230, 95, etc but it still prints orientations that face the model forwards. Could this be because of ToEulerAnglesXYZ()?
https://gyazo.com/e951564f6f7251e992945d0201f2d0f1