Tweening problem mousebutton1up and mousebutton1down


if big == true then
					big = false
					btnframe.Parent.Parent:TweenSize(UDim2.new(btnframe.Parent.Parent.Size.X.Scale/rate, 0, btnframe.Parent.Parent.Size.Y.Scale/rate, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.3)
				end

On this line put big = false after you execute the tweening.

fixed it i just multiplied based off the original size i grabbed

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