Tweening transparency of beam

I’m making a chest system where after you open the chest it will disappear, it looks better when tweened with transparency so I had done that for the actual chest model.

The problem is I have these beams coming out of the chest and it looks awkward how they just stay there until the chest is deleted.

Here’s what it looks like

I’m not sure if this is even possible due to the use of Number Sequences when changing transparency.

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u can do this by using number sequence and for loop:

Ex:

for i = 0, 1, .01 do
script.Parent.Beam.Transparency = NumberSequence.new(i,1)

wait()

end
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