well someone said that so I changed it to Udim.New so there shouldn’t be any problem at The local script
but I tried yours to… nothing changed
I am %90 done with hatching script but can you help with the “call” thing?
this is the whole scipt
local ReplicatedStorage= game:GetService("ReplicatedStorage")
local Players= game:GetService("Players")
local Player = Players.LocalPlayer
local PetHatched= ReplicatedStorage.Remotes.Shop.PetHatched
local EggClone = workspace:WaitForChild("Egg"):Clone()
EggClone.Parent= script.Parent
local EggHatchCamera = Instance.new("Camera",script.Parent)
script.Parent.CurrentCamera = EggHatchCamera
EggHatchCamera.CFrame= CFrame.new(EggClone.Position+Vector3.new(0,0,3),EggClone.Position)
PetHatched:FireClient(Player)
Do:
PetHatched:FireServer(Player)
nothing happened… I mean I Don’t get error anymore but still nothing happens
Is still prints welp etc. ? char340
if someone wonders this is the currenct scripts
EggHatch localScrript
local Workspace= game:GetService("Workspace")
local ReplicatedStorage= game:GetService("ReplicatedStorage")
local Players= game:GetService("Players")
local BuyEgg= ReplicatedStorage.Remotes.Shop.BuyEgg
local PetHatched= ReplicatedStorage.Remotes.Shop.PetHatched
local Player = Players.LocalPlayer
local TweenInfos = TweenInfo.new(2,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false,0)
local TweenService = game:GetService("TweenService")
local EggHatchFrame = game.StarterGui.ScreenGui.EggHatchFrame
local EggsFolder = Workspace.Eggs
local PetModels = ReplicatedStorage.Pets
local part = Workspace.Part
local EggConfig = require(ReplicatedStorage.Config.Eggs)
local template= script.Parent.Template
local function GetRarityColor(rarity: string)
print(rarity)
local color
if rarity == "Common" then
color= Color3.fromRGB(136, 136, 136)
elseif rarity == "Uncommon" then
color= Color3.fromRGB(83, 255, 97)
elseif rarity == "Rare" then
color= Color3.fromRGB(55, 98, 199)
elseif rarity == "Legendary" then
color= Color3.fromRGB(225, 244, 50)
end
return color
end
local function GetChanceColor(chance: number)
print(chance)
if chance <101 then
chance = Color3.fromRGB(255,255,255)
end
return chance
end
local function GenerateViewportFrame(viewportFrame:ViewportFrame, petModel:Model)
petModel:PivotTo(CFrame.new()*CFrame.Angles(0,math.rad(90),0))
petModel.Parent=viewportFrame
local camera = Instance.new("Camera",viewportFrame)
viewportFrame.CurrentCamera= camera
camera.CFrame = CFrame.new(Vector3.new(0,0,3),petModel.PrimaryPart.Position)
end
local function GeneratePet(container: Frame, petConfig: table)
print(petConfig)
local clone = container.template:Clone()
clone.Parent = container
clone.Name = petConfig.Name
clone.Visible = true
clone.ViewportFrame.PetName.Text =petConfig.Chance.."%"
clone.ViewportFrame.PetName.TextColor3 = GetChanceColor(petConfig.Chance)
clone.ViewportFrame.Rarity.Text = petConfig.Rarity
clone.ViewportFrame.Rarity.TextColor3 = GetRarityColor(petConfig.Rarity)
local petClone = PetModels[petConfig.Name]:Clone()
GenerateViewportFrame(clone.ViewportFrame,petClone)
end
local function GenerateBillBoardGui(eggModel:Instance,eggConfig: table)
print(eggConfig)
local Attachment = eggModel.Egg.Attachment
local Clone = template:Clone()
Clone.Parent = script.Parent
Clone.Adornee = Attachment
Clone.Name= eggModel.Name
for _,pet in ipairs(eggConfig.Pets) do
GeneratePet(Clone.Frame.Container, pet)
end
Clone.Frame.Buttons.Auto.MouseButton1Click:Connect(function()
--if not Players.gamepass.AutoHatch.Value then
-- Prompt them to the Purchase the Gamepass
--else
BuyEgg:FireServer(eggModel.Name,"Auto")
-- end
end)
Clone.Frame.Buttons.X1.MouseButton1Click:Connect(function()
BuyEgg:FireServer(eggModel.Name)
end)
Clone.Frame.Buttons.X3.MouseButton1Click:Connect(function()
-- if not Players.gamepass.X3GamePass.Value then
-- Prompt them to the Purchase the Gamepass
-- else
BuyEgg:FireServer(eggModel.Name,"X3")
-- end
end)
end
GenerateBillBoardGui(EggsFolder.Basic_Egg, EggConfig.Basic_Egg)
PetHatched.OnClientEvent:Connect(function(pet: table)
print("We received a"..pet.Name)
local Megistus = TweenService:Create(EggHatchFrame,TweenInfos,{Position = UDim2.fromScale(0.391, 0.5)})
Megistus:Play()
print("Welp")
end)
PutEggOnViewportFrame local script
local ReplicatedStorage= game:GetService("ReplicatedStorage")
local Players= game:GetService("Players")
local Player = Players.LocalPlayer
local PetHatched= ReplicatedStorage.Remotes.Shop.PetHatched
local EggClone = workspace:WaitForChild("Egg"):Clone()
EggClone.Parent= script.Parent
local EggHatchCamera = Instance.new("Camera",script.Parent)
script.Parent.CurrentCamera = EggHatchCamera
EggHatchCamera.CFrame= CFrame.new(EggClone.Position+Vector3.new(0,0,3),EggClone.Position)
PetHatched:FireServer(Player)
Yep it still prints “welp” and other prints
I think I found the problem. The thing is
viewport actually moves to location I put but ??? IDK WHY EGG IS STILL THERE
Re-create that egghatchframe. Probably not about script because it must be works
re-create? you mean delete frame and make another? or re- write script of EggHatchFrame too
Edit I deleted and made another ViewportFrame for it welp. it didn’t change anything ViewportFrame actually moves but egg still waits there
Yes do that. You dont need to do make script again.
I edited it. welp nothing changes sad.
What is your ViewportFrame properties.
local ReplicatedStorage= game:GetService("ReplicatedStorage")
local Players= game:GetService("Players")
local Player = Players.LocalPlayer
local PetHatched= ReplicatedStorage.Remotes.Shop.PetHatched
local EggClone = workspace:WaitForChild("Egg"):Clone()
EggClone.Parent= script.Parent
local EggHatchCamera = Instance.new("Camera",script.Parent)
script.Parent.CurrentCamera = EggHatchCamera
EggHatchCamera.CFrame= CFrame.new(EggClone.Position+Vector3.new(0,0,3),EggClone.Position)
PetHatched:FireServer(Player)
script.Parent:GetPropertyChangedSignal("Position"):Connect(function()
EggHatchCamera.CFrame= CFrame.new(EggClone.Position+Vector3.new(0,0,3),EggClone.Position)
end)
try this
no… still nothing Happens
I asked a few friend about it and they said maybe problem is not about “scripts” but where is the scripts or properties of frame etc but they are not sure too
I gonna test something please wait.