Two dev console server tab bugs

I suggest you take a different approach to dealing with infinite memory. Most of the errors/warnings in a game are duplicates of each other, so even in a server that’s been up for 24 hours, you may only have 10 unique errors which is hardly too much to store in memory. For instance, in a Zombie Rush server that’s been up for four hours, we have only 44 unique client errors. The total amount is in the hundreds of thousands. By client errors I mean every single local error that’s happened for every single client that’s joined the game.

With this approach, 512 messages would be plenty. Just keep track of how many times each error/warning has occurred and if they’re the same error workspace.EchoReaper.Script -> Error & workspace.TheGamer101.Script -> Error, combine them.

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