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When I join my game, the server log’s times from the past all have the same time as my join time, instead of when the error happened.
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The server log cuts off errors eventually, so I can’t see old errors that happened at runtime or after x minutes before it cuts off.
In the top image, the earliest logged entry is someone joining at a [bugged] time. In the next image, this is what the new server outputs (but gets cut out later so I can’t see stuff like this when I get reports of an error halfway through the server’s life)