A user spawns in world, able to claim an empty plot (tycoon like)
The user can then select (through a ScreenGUI) the chosen tycoon they want to start building.
What’s the issue
I cant figure out how to store and code the player’s choice to spawn a tycoon, destroy, and respawn another if they wish. All while saving the datastore of their previous progress.
Solutions I’ve Tried So Far
Tired to load a “Part” based off the empty plot, but progress doesn’t save and I couldn’t figure out how to allow the player multiple choices.