Tycoon saving script not working as it should

Hi! So i was making my new game called turret tycoon and I made a script where when you leave it saves your bought items in the tycoon, and when you rejoin it loads the tycoon.
for some reason it doesnt load back up again

heres my script

local dss = game:GetService("DataStoreService")
local ds = dss:GetDataStore("playerstore")
local Items =  workspace.Tycoon

local function create_table()
	local ReturnTable = {} -- Returns the table
	
	local Item_Table = {}
	
	table.insert(ReturnTable, Item_Table)
	
	return ReturnTable 
end


game.Players.PlayerAdded:Connect(function(plr)
	local Key = "id_"..plr.UserId
	local Data
	local success, err = pcall(function() -- I put this into a pcall function to handle errors
		Data = ds:GetAsync(Key)
	end)
	
	if success and Data ~= nil then
		local ItemTable = Data[1] -- Getting sub tables

		for _, v in ipairs(ItemTable) do -- Looping through the loaded table checking for the item
			if Items:FindFirstChild(v) then
				local LoadedModel = Items:FindFirstChild(v)
				LoadedModel:Clone().Parent = workspace.Tycoons -- Cloning the loaded model
			end		
		end
	end
end)

game.Players.PlayerRemoving:Connect(function(plr)
	local Key = "id_"..plr.UserId -- Data key
	local Table = create_table() -- Call the function with parameter

	local success, err = pcall(function() -- This function handles errors
		ds:SetAsync(Key, Table) -- Saving to the data store
	end)
	
	if success then
		print("Saved Tycoon!")
	end
	
	if not success then -- if saving failed it will warn the error in the output.
		warn(err)
	end

end)

I got pretty confused on how this doesnt work. If you have better improvements to the script let me know please!
Icy,

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When you use Zeds Tycoon Kit try this.

thank you! this script help me out a lot.

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