On the page ObjectValue | Documentation - Roblox Creator Hub there is a minor typo. It says “Modle/PrimaryPart” when it should say Model/PrimaryPart.
There’s a typo in release note 413, TextLable
should be TextLabel
.
This also means the link to the TextTruncate documentation is broken. Fixing the spelling error should resolve the issue.
There’s a typo on the page for TeleportService:TeleportToPlaceInstance. It says “DataMode” instead of “DataModel”.
https://developer.roblox.com/en-us/api-reference/function/TeleportService/TeleportToPlaceInstance
The GetPlayerPlaceInstanceAsync function has a typo for JobId in the description.
https://developer.roblox.com/en-us/api-reference/class/TeleportService#functions
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer -- from a LocalScript
local mouse = Player:GetMouse()
typo is that mouse = Player; the Player is undefined; should be localPlayer.
In the code example on the bottom on this line
if teleportResult == Enum.TeleportResult.Failiure or teleportResult == Enum.TeleportResult.Flooded then
It says Enum.TeleportResult.Failiure
instead of Enum.TeleportResult.Failure
On the page https://developer.roblox.com/en-us/api-reference/function/HttpService/GetAsync, there is a dead link.
On the Tool.RequiresHandle page
This description is backwards. The tool will activate and deactivate without a handle if the property is set to false. The tool will not function without a handle if the property is set to true.
On the page https://developer.roblox.com/en-us/api-reference/class/HttpService, It says:
be sure to enable HTTP Requests in your Game Settings (Home > Game Settings).
To avoid any confusion, consider changing it to this:
(Home > Game Settings > Options)
Even if it’s like very minor confusion, I’d still just change it.
Lines 6 and 11 in the sample code for CanSendGameInviteAsync and PromptGameInvite use pcall incorrectly.
Line 6: local res, canSend = pcall(SocialService:CanSendGameInvite(targetPlayer))
Line 11: local res, canInvite = pcall(SocialService:PromptGameInvite(targetPlayer))
The MouseButton1Down page and MouseButton2Down page seem to very confused on what button does what. The MouseButton1Down page explains what MouseButton1Down does but using MouseButton2Down. Then the MouseButton2Down page says it is activated when the left mouse button is clicked.
At the top of the Terrain post the “NotCreatable” notice is in Chinese even though language is set to English.
The visualization image is broken here -
https://developer.roblox.com/en-us/api-reference/function/Humanoid/MoveTo
LoadLibrary
should be removed from the Roblox Globals page now that it has been officially removed.
2 small issues here:
1. ContentProvider:PreloadAsync() Code Example description incorrect.
The code example shown on the PreloadAsync page states, “In this example a Decal and Sound are preloaded into a game. Once they have finished loading the script will print a message to the output.”
However, there is no sound shown; only 2 images, and it doesn’t print anything.
2. UserInputService InputBegan & InputEnded Code Examples have an unused variable.
Both examples have a variable called keyPressed, but it doesn’t get used. For simplicity sake, I include both since they basically share the same example code aside from one using InputBegan and the other using InputEnded in its place.
In the article on the Release Notes for 423, the first note has two instances of dead links due to misspelled class names.
UIGradient is written as “Gradient” and ParticleEmitter is written as “Particle.”
https://developer.roblox.com/en-us/resources/release-note/Release-Notes-for-423