UGC Catalog is Now Live!

I disagree. There are many people who are good at 3D modeling and aren’t as notable in the Roblox community. It’s not even hard to make a medium-quality model (you can do it in RStudio). Currently, there are a very limited amount of UGC creators and they are earning a ton of Robux off 1 hat. The amount of Robux they earn even rivals the amount that popular game developers make, and it takes much more effort to make a game than to make a single 3D model.

Currently, Roblox is making UGC a feature only to a small circle of developers which I dislike, because they are excluding over 99.99% of the community. Roblox should make features that are available to everyone, unless in testing or if it’s supposed to be a premium feature such as the trading system. (Roblox does need to have a source of income).

I think the good effects of opening up UGC outweighs the bad effects. UGC should be open to everyone, not just a small circle of users that only get to create because they are well-known.

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Replying to you @Broken_Chainz Roblox could easily remove the mesh ID stealing system. If UGC is to become open to new developers in the future, the mesh ID system would likely be the most common way of copying other people’s hats. If Roblox could change this feature before opening up the UGC catalog, there would be very little copied hats and the ones that are copied would likely be moderated. Not to mention the ~7h read time and Roblox premium required would deter most potential hat copiers.

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Agreed with ugc people should come up with original stuff not unoriginal copy made to get the pockets more more so if any developers get access to ugc make come up with original ideas
Good day- axolotlmytimev2

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This would be good if we had UGC items that haven’t been created by Roblox or a UGC Creator. This mean a original ideas.

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I’ve read your other posts here and I’m honestly not sure if you’re aware that UGC will be open to everyone in the future.

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Agree to disagree, but taking the Devforum as an example, it’s a place where you would see no bots but there is an obvious amount of people on the collab sub that are just there to make Robux, and having those type of ppl, (even for UGC creators now) is something that shouldn’t be allowed. It just seems like a big step from UGC clothing to UGC accessories.

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DevForum membership doesn’t relate to development skill, nor should it be used as a ‘badge of honour’. That’s why there isn’t a ‘DevForum top hat’.

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Very cool! I’m gonna start improving my 3D Modeling so I can make hats for other roblox players! And will we be able to advertise the item as an advertisement on roblox?

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Leak about what, their own future hats? The only thing I could think of is maybe an NDA over the specifics that currently go into uploading your own hat (the method of doing it), but even then we can reasonably guess that it is similar to how we already upload shirts/pants/t-shirts and all that stuff.

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I want to address some points made that I’ve seen posted here by multiple users, not just more recent ones; there always seems to be a misconception where people think testing should only last about a few months or so tops, before being released to the public, but that’s simply not the case, especially when you’re making a feature that will affect the whole website.

For something like the UGC, which will affect ROBLOX and users from here on out, testing could take up to a year before it’s released to the public. That is a good thing. You do not want to rush something this big, especially when it’s about giving users the ability to create Accessories on ROBLOX that others can buy.

As for the complaints about ROBLOX only allowing trusted Developers to upload UGC items and not “new devs”, I have to say “so?”. First of all, it’s already been made clear why the selection is small, as well as why top developers were chosen;

For the initial group, we chose developers who we have worked with in the past who also have experience with 3D modeling. The criteria for future developers given access is an ongoing discussion.

This is is a common business practice done all over the world, and is 100% fair. Secondly, what constitutes as a new developer? Anyone can say they’re a dev, especially if they threw a game together. Just like anyone can say they’re a builder if they put two bricks together and group it together as a model. That doesn’t make them eligible for the UGC, nor trustworthy for that matter. Secondly, the term “new dev” is incredibly vague and not at all helpful. How are the Staff supposed to find these new developers? Can they be trusted with something like the UGC? Do they know how to use things like Blender to make the hats?

Honestly, some of these complaints about ROBLOX withholding the UGC to trusted developers sound like they come from users who are just impatient and want to make their own items and group themselves in as “new/small devs”, or come from users who dislike the developers already part of the UGC. Either way, they’re not sound complaints.

ROBLOX has already said they hope to eventually open the UGC to everyone. But they want to make sure everything is ironclad first, and they will do that in their own time, not ours. Read the FAQ coeffecients posted, as they explain everything that’s been complained about already.

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I literally completely agree with like everything you said.

Playing devils advocate though I can kinda see where people are getting a big upset with the situation.
I think everyone understands that the UGC catalog has to be tested and that ROBLOX had to choose people to test, but if we continue for a long while it will allow those users who were selected to monopolize off of it. Even if you release UGC a year later to everyone, the ones who had initial access already have their fame.

UGC doesn’t really concern me that much though. I can just see where some people could be upset but I think we need to look at the big picture.

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the video of the talk needs a password, what is the password?

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The link seems to now direct you to RDC 2020 content and that is why it now requires verification.

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I’m assuming you mean trolls because bots are just computers and they can be programmed to be on the DevForum all day in theory.

That would be crazy, considering that DevForum now has automatic approval I can assure you that malicious users will be flooding us in attempt to gain privileges to create hats and some of them will undoubtedly upload bypassed hats.

This is because UGC is relatively new and Roblox doesn’t want to have another shirt, pants, and/or t-shirts situation so they only picked the most trusted users.

No, new developers emerge all the time on Roblox and I am sure it will be the same with UGC.

Why should they be removed? That would be totally unfair for them.

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Yes and no. Yes because they’ll have more items on sale, but that would happen regardless anyway, and no because if new people are added to the UGC, they can make quality hats and people will buy them. Name and fame don’t always help sell an item, the item in question does. I didn’t buy UGC accessories because some big name made them, I bought them because they looked good. Same goes for many users.

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Staring at your computer screen, having the Devforum window open and doing nothing does NOT increase your read time. Discourse has a very good algorithm to stop botters from getting read time.

The amount of malicious users will be relatively low for the following reasons:

  1. You need to use up ~7 hours of your time to get into the developer forum.
  2. You need to have Roblox premium to make hats.

Any malicious users who have the money and patience to upload hats would likely get banned pretty quickly so most users would never see their “bypassed” hats. Roblox should not give any refunds to them if they get banned for uploading their dirty “bypassed” hats.

It’s been six months already and i’m pretty sure that the “testing” part of the process is over. Actual testing is having staff accounts upload hats like this one and it seems like Roblox is just letting only notable creators to create hats for like six months now. That takes away the whole concept of “User-Generated”.

They had their time to monopolize the market. They should have their UGC permissions revoked if UGC is open to more developers in the future. Not doing this would allow them to monopolize the UGC catalog even more, with all their fame and their often large fanbases. Roblox could take away their permissions one at a time, depending on who got their permissions first.

There’s a good chance that the UGC creators will try to mass-upload hats once they know that they won’t be able to create hats in the future, so why not rate-limit them? E.g., one hat every day/week would help out. Additionally, their existing hats could also be forced off-sale once they lose their permissions to prevent them from monopolizing the market even more. People might rush to buy their items which would create a better monopoly for them so Roblox shouldn’t disclose this information to everyone if they do this. If it has to be disclosed, it at least doesn’t have to be put on a billboard.

We have a problem of the ‘over-saturation’ of hats already, so there is a solution :arrow_down_small:

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  1. They’re not “monopolizing” the market, both because there’s a daily upload limit to prevent spamming the catalog, and because the UGC exists specifically to both create accessories, and for users to make money from their creations. ROBLOX encourages them to upload.

  2. That’s not how ROBLOX works or what they stand for. There’s no point in creating the UGC if they’re going to revoke permissions from those who they trust and work with. That’s counter-intuitive to what the UGC stands for anyway.

Honestly, at this point it feels less like you’re wanting the UGC open for others, and more like you have a personal grudge/vendetta against the current UGC creators, especially the big-time developers, and that’s not a good thing.

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One of the UGC requirements I personally believe should be implemented is that the user must not have any moderation for scamming, such as warnings or bans, on your account.

It’s one of the requirements for DevEx, so something like the UGC makes sense too. I know there’s most likely already something in place in the system to prevent users from editing their Accessory once it’s published, but an extra lair of protection wouldn’t hurt, right?

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What is that even supposed to mean? Are you seriously complaining about them making money off their hats? Who cares, that’s what ROBLOX implemented the UGC for. That’s the intended feature.

If they’re a well known developer, their fame will not go away, nor should it. They earned it and nobody has a right to say otherwise. ROBLOX won’t do that either, as it is counter-intuitive to what the whole website is about, and the UGC reflects on that.

Being a member of the DevForum should not a criteria for UGC. It’s not for DevEx, and being on the DevForum isn’t a badge or honor to brag about, it’s the official alternative to the ROBLOX Forums. There is very little chance of it being a requirement for UGC.

It will be released to everyone publicly when the staff are ready to release it, which will be in their time, no one else’s. As it has already been made abundantly clear multiple times already, the staff chose the developers they trust, have worked with in the past before, and who have experience with 3D modeling and blender.

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The downtown denizer fedora thing you’re digging up has been already debunked 3 times in this post. Please do more research before you bring up stuff…

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OK, your constant insistence on that is getting old. No they’re not, plain and simple. Nobody is losing out on any money from the current devs being on the UGC. All the current UGC creators are profiting, regardless of how differently they do it. They are not “monopolizing” anything, as there is currently nobody to monopolize it from.

ROBLOX are listening; specifically they are taking feedback from those who they trust and know can and will give feedback on the UGC. It is one thing to give opinions on something you are not part of, and another entirely when you’re actively using the feature.

Again, the reasons for everything have already been explained from the beginning;

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