First of all no idea why I got flagged, obviously not your fault but I definitely didn’t say anything that deserved that xD
Anywho, I feel like you agreed with some, if not most of what I said, in my post in your own. We both agree that UGC needs restrictions to succeed (as I’ll explain soon). The only place we seem to differ is that you think limited items should crash and burn in favor of UGC (if I’m wrong about this sorry, but that’s the vibe I’m getting so heavily and if it’s not true then not sure why we are arguing here at all).
Such a view, regardless of if that is yours or not (because it is some peoples’), is utterly unfair to all of us who own limiteds, and that’s the problem here (to me).
I’ll quickly break it down again:
I think we can agree the main thing we have to be worried about with UGC is it being too unrestrictive, right? There’s no debate that if anyone can upload and don’t have strict standards, you will have 1000s of black fedoras priced at 10 robux because they all want to compete for sales. Again, look at the clothing catalog… that’s what happens when you can upload unlimited virtual assets with no regulation because unlike real life, there’s nothing called a price of production (other than that upload fee lol).
Sure that’s all find and dandy to the consumer I guess (yay everyone gets their 10 robux dominus), but it’s not going to encourage quality uploads, people to spend lots of money on robux (since they can get everything they want for like 100), or a market of different valued items (since everything will be on the price floor like shirts/pants). It’s all a matter of how ROBLOX wants to treat its economy. Do they want exclusivity or not? I say don’t fix what’s not broken, ROBLOX has created a very cool virtual economy where items (though virtual) seem to have some significance to them. Unregulated UGC kills this significance, and I just don’t see how anyone is going to make money (ROBLOX or the creators) if this happens. I rather have quality > quantity, originality > cash grabs.
From what I can tell, and what ROBLOX has said already, they DON’T want this to happen, which is great; BUT it clearly already is happening with some of the items that have been released and it has already had an effect on the pricing of some related limiteds (which is also a fact if you literally check their price decline.)
I feel like we already agree on this point, so (correct me if I’m wrong) but you seem to differ in the thought that it just shouldn’t matter if someone makes an item that looks like a limited. You think good, let it be a free market. I mean sure ROBLOX can allow people to go this route, and make whatever they want… I just don’t see anything positive to come from it. (Many) People are greedy, it’s just what happens in capitalism. People are going to try and make knock off items of things that are already successful if it’s unregulated, because that’s what people do. The ROBLOX market can’t be compared to real life because unlike real life where the difference between real gucci and fake gucci is material and brand, on ROBLOX there’s no supply costs like I said. If someone makes a cheaper domino crown, the originals are going to suffer in demand (and thus lose value)… there are plenty of case studies for this so no room for opinions.
So I’ll get to the point of my argument since I feel like I’m straying: ROBLOX set up a system of original items where they tried their best to make each one exclusive and unique. This has been going for years, and people have spent years and lots of money collecting them. It’s totally unfair to take that away from people. Yeah, it CAN happen if that’s what ROBLOX wants, it’s their call (I think of ROBLOX like the government in that sense lol), but it’s still unfair to the collectors obviously because it devaules everything they did.
It’s unfair to me, and anyone else that spent that time trying to get let’s say a Dominus Frigidus (spent 1000s of hours) and then some kid makes a knockoff in 2 hours and destroys the significance of it.
If I knew that was going to happen, I wouldn’t have wasted my time (nor would anyone else). These items currently have value even if you don’t see it, I sold some of mine which gave me several million robux to launch a dev studio. I took time to earn those items, and thus that robux, so it’s not really cool to destroy that. I know you see my as an elitist, but this will hurt everyone just on smaller scales.
I just think you’re seeing this from the view of someone who never spent time trying to earn these things. It’s just a really odd unique market ROBLOX has setup and this threatens it greatly.
Going off that, do you agree with these points?
Personally, I think UGC will succeed the best if:
-the people who can make items are severely limited in number, and only the highest quality can be accepted
-The amount of items that can be released stay very regulated
-The items cannot copy other peoples items or current items that have high value (since that’s basically manipulating the market)
-The prices set on the items are well thought out and approved
I think UGC will fail if:
-anyone can make items
-anyone can make any items
-anyone can set any price
The question is, how do we draw the line between these two sides. What can be accepted and what cannot? That is the difficult part, and I think it will take a lot of effort and lots of testing. I do think we should be vocal if someone is doing something that’s pushing the line, which is how we ended up with the controversial WhoToTrus case (WHICH I think is where are argument stems from, where you think what he did is fine and I have major issue with it).
Specifically: In the WhoToTrus case, I said when he made that fedora and Elegant Bowler he admitted he looked for a gap in the market. I just think this is a negative way to treat the program right now. He was given the chance to be one of the first uploaders and express his creativity, but instead capitalized off the success of two memorable hats instead. There’s no point arguing “but it’s different”, because yeah it is slightly, but he made that hat FULLY intending to profit from the fact that people like the CF that costs 60K and knows he will make a ton from pricing it at 1K or whatever. If what he did is OK, do you think making a dominus for 1K is fine as well? What about if someone makes a dominus for 500 now, virtually the same?
WhoToTrus changed his tone with his recent uploads, they have been more creative and didn’t cause dispute with well known items. I think UGC should be fine if it’s kept pretty strict like it is, and that’s my take on it.
Not sure where we still disagree so you can enlighten me, but I just don’t want to see what happened to CF happen to every single item on ROBLOX, because if we aren’t careful it certainly will. This is obviously a really complex argument that we can write essays about, but we are talking about the future of ROBLOX and something that matters a lot more than people think.
Thoughts?